Hi there, Recently our company upgraded from 2018.3.9f1 to 2019.1.11f1. We also changed our .net version to 4.x from 3.x, and also changed our android scripting to IL2CCP. Our cloud builds are no longer working for android since then, while Standalone is fine. Relevant Log: Code (CSharp): [Unity] ERROR: An asset is marked with HideFlags.DontSave but is included in the build: Unity] Asset: 'Library/unity editor resources' [Unity] Asset name: Lucida Grande Bold It also throws about another 20 or so errors of similar nature, either using other variants of the Lucida Grande font, or the Font Materials of those fonts. However, the project doens't reference these from what I can tell. I've created tools to search through the scenes to check for references to the font, but nothing has changed in our text components. The only thing I can maybe think of is that we re-imported firebase because of the new .net version, however I've seen no reports of anyone else with firebase having problems with cloud build. The user humofish had the same error here, however I've removed Analytics from the project with no changes, and never had the remote folder in the first place. Other information Source Control: Bitbucket Local Builds Work?: Yes Build Target: Android Local Project Version: 2019.1.11f1 Cloud Build Target Version: 2019.1.11f1 Plugins Used: Firebase DoozyUI DoTween Bugsnag Vuforia Unity IAP Pastebin with longer build log. I removed part of the log due to size limit, the rest was updating the android dependencies.