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Bug Android Build & Run freezes - 2020.2.6

Discussion in 'VR' started by eusebium, Mar 4, 2021.

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  1. eusebium

    eusebium

    Joined:
    Jul 23, 2016
    Posts:
    84
    Hi.
    When executing Build & Run on an Android/Oculus VR app, the editor freezes at copying the package.
    Canceling the dialog does nothing... All I can do is to kill the Editor from Task Manager.

    Any workarounds?
     
  2. NemesisWarlock

    NemesisWarlock

    Joined:
    Jan 21, 2017
    Posts:
    141
    have you tried just building, and then sideloading the app?

    is your Quest/Quest2 in Developer Mode?
     
  3. eusebium

    eusebium

    Joined:
    Jul 23, 2016
    Posts:
    84
    Yes, I can deploy an app with SideQuest quite easily.
    And yes, the device is in dev mode.
     
  4. NemesisWarlock

    NemesisWarlock

    Joined:
    Jan 21, 2017
    Posts:
    141
  5. eusebium

    eusebium

    Joined:
    Jul 23, 2016
    Posts:
    84
    Nothing special...
    (Filename: Assets/Oculus/VR/Editor/OVRGradleGeneration.cs Line: 161)

    QuestFamily = True: Quest = True, Quest2 = True
    UnityEngine.StackTraceUtility:ExtractStackTrace ()
    UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
    UnityEngine.Logger:LogFormat (UnityEngine.LogType,string,object[])
    UnityEngine.Debug:LogFormat (string,object[])
    OVRGradleGeneration:OnPostGenerateGradleAndroidProject (string) (at Assets/Oculus/VR/Editor/OVRGradleGeneration.cs:169)
    UnityEditor.Android.AndroidBuildPipelineInterfaces:OnGeneratePlatformProjectPostprocess (string,bool)
    UnityEditor.Android.PostProcessor.Tasks.ExportProject:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
    UnityEditor.Android.PostProcessAndroidPlayer:postProcess (UnityEditor.BuildTarget,string,string,string,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.Android.AndroidBuildPostprocessor:postProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
    UnityEditor.PostprocessBuildPlayer:postprocess (UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,string,string,string,int,int,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport)
    UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
    UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun ()

    (Filename: Assets/Oculus/VR/Editor/OVRGradleGeneration.cs Line: 169)

    Android PostProcess task "Exporting project" took 1412.8499 ms
    Android PostProcess task "Building Gradle project" took 43550.3824 ms
    Android PostProcess task "Processing Mapping File" took 41.4349 ms
    Android PostProcess task "Moving output package(s)" took 52.2759 ms
    [Logcat] [MainThread]14:59:36.1079 OnEnable
    [Logcat] [MainThread]14:59:36.1089 Package: com.LetsVR.LetsVR, Auto select: False
    <RI> Initialized touch support.
     
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