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Android Build problem re-packing

Discussion in 'Editor & General Support' started by Azux, Nov 21, 2018.

  1. Azux

    Azux

    Joined:
    Mar 3, 2015
    Posts:
    19
    Code (CSharp):
    1. CommandInvokationFailure: Failed to re-package resources.
    2. C:\Users\gebruiker\AppData\Local\Android\Sdk\build-tools\26.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/gebruiker/AppData/Local/Android/Sdk\platforms\android-27\android.jar" -F bin/resources.ap_
    3.  
    4. stderr[
    5. AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').
    6.  
    7. AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@mipmap/app_icon').
    8.  
    9. AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
    10.  
    11. AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
    12.  
    13. ]
    14. stdout[
    15. Configurations:
    16. (default)
    17.  
    18. Files:
    19.   AndroidManifest.xml
    20.     Src: () AndroidManifest.xml
    21.  
    22. Resource Dirs:
    23. Including resources from package: C:\Users\gebruiker\AppData\Local\Android\Sdk\platforms\android-27\android.jar
    24. applyFileOverlay for drawable
    25. applyFileOverlay for layout
    26. applyFileOverlay for anim
    27. applyFileOverlay for animator
    28. applyFileOverlay for interpolator
    29. applyFileOverlay for transition
    30. applyFileOverlay for xml
    31. applyFileOverlay for raw
    32. applyFileOverlay for color
    33. applyFileOverlay for menu
    34. applyFileOverlay for font
    35. applyFileOverlay for mipmap
    36. ]
    37. exit code: 1
    38. UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    39. UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    40. UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
    41. UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    42. UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    43. UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
    44. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    Can someone explain me whats going on?
    Before i built one android app. I had also some problems but i fixed that and after i made another app i got another problem even that i didn't change anything after i fixed first one.
     
  2. liortal

    liortal

    Joined:
    Oct 17, 2012
    Posts:
    3,562
    Do you have a custom AndroidManifest.xml file? or multiple files like that in your project?
    Also, are you building using Gradle or the Internal build system?