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Android build appears to not redering water4advanced, but the water looks normal in the Editor

Discussion in 'AR/VR (XR) Discussion' started by lebebop, Nov 6, 2018.

  1. lebebop

    lebebop

    Joined:
    Sep 28, 2018
    Posts:
    2
    I'm using unity 2018.2.13f1 and trying to build a gear vr application. I've changed the camera between the normal one and the ovrcamerarig, removed water reflection, reduced the size of the water plane, but nothing changed. The odd part is that everything works in the editor. Do you guys have any clue on this? I'm thinking about using the unity 2017.4.11f1 version (the recommended one on the oculus site).