I disabled all graphics API's except Vulkan on Android. I build my game using the Developer Build option. I want to profile my shaders + rendering, so I attach the profiler while my app is running and click on Add Profiler > GPU. My app crashes. Until I remove the 'GPU Usage' row in the Profile Window, my app crashes every time I connect the profiler to it. Is anyone else experiencing this? I experienced this issue in 2017.1, so I downloaded the beta (b8) to see if it was 'fixed' and I still experience it. I just wanted to bring it up and see if it's just me..!