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Android 4.2.2 rendering issues

Discussion in 'UGUI & TextMesh Pro' started by robertohuertasm, Nov 21, 2014.

  1. robertohuertasm

    robertohuertasm

    Joined:
    Aug 29, 2014
    Posts:
    44
    Hi,

    I'm creating a new app using Unity and I'm testing it in multiple devices. I've found some weird rendering issues when playing the app in Android 4.3. Somehow, a UI interface never gets shown when I deploy it in release mode. If I use Development built then it works as expected.

    I've noticed that when in developement build the splash screen it's shown bigger than usually so I guess that it has to be some kind of flag in the player.

    I've disabled 32-bit and 24-bit display buffer, just in case, but it doesn't work.

    Any ideas? How could I make the app render as if it were Development build but without being in that mode?

    For any other lower Android version works fine and it also seems to be working in Android 4.4...

    I'm totally lost... :(

    Thanks in advance!