Hey everyone, As the title says, my game is running as if Time.timeScale == 0, all the GUI elements respond, but the game it self is frozen. And no, the timescale is not set to 0 If I build it for PC or web, the game runs just fine (just like in the editor). This problem only comes up when i build it to Android, and try to run it on my own phone. I did attempt a debug build, but i got 0 errors in return, so that did not help me out a lot. Are there any known situations where something like this could happen?