Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Voting for the Unity Awards are OPEN! We’re looking to celebrate creators across games, industry, film, and many more categories. Cast your vote now for all categories
    Dismiss Notice
  3. Dismiss Notice

Andoid. app keep stopping on opening.

Discussion in 'Getting Started' started by Yanne065, Jul 27, 2018.

  1. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175
    Before i update unity everything working find..the app run and no problem
    after i update unity i build the app and when i try the app on my phone it keep say app keep stopping..
    and nothing change in the game since update
     
  2. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175
    i have try new project and build and no problem...so maybe something wrong with my assest?
     
  3. JeffDUnity3D

    JeffDUnity3D

    Unity Technologies

    Joined:
    May 2, 2017
    Posts:
    14,446
    It's possible, easy enough to test and find out! (test without the asset, then test with the asset). Does it run in the Editor? What version of Unity are you using? Do you have the device logs?
     
  4. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175
    yes it run on editor without any problem..and updating the newest unity now and i will try..if still don't work i will try to debug it and post the log etc.
     
  5. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175
    i have the log
    07-28 02:09:53.990: I/Unity(32413): Skipped rendering frame because GfxDevice is in invalid state (device lost)
    07-28 02:09:53.990: I/Unity(32413):
    07-28 02:09:53.990: I/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp Line: 806)
    07-28 02:09:53.993: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] query: BufferQueue has been abandoned
    07-28 02:09:53.993: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] query: BufferQueue has been abandoned
    07-28 02:09:53.994: E/BufferQueueProducer(4268): [SurfaceView - com.ycgaming.the.impossible.tap/com.unity3d.player.UnityPlayerActivity@a1c6dab@0#0] connect: BufferQueue has been abandoned
    07-28 02:09:53.994: E/libEGL(32413): eglCreateWindowSurface: native_window_api_connect (win=0xdd84d008) failed (0xffffffed) (already connected to another API?)
    07-28 02:09:53.994: E/libEGL(32413): eglCreateWindowSurface:679 error 3003 (EGL_BAD_ALLOC)
    07-28 02:09:53.994: E/Unity(32413): [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation.
    07-28 02:09:53.994: E/Unity(32413):
    07-28 02:09:53.994: E/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/GfxDevice/egl/WindowContextEGL.cpp Line: 149)
    07-28 02:09:53.994: I/Unity(32413): Skipped rendering frame because GfxDevice is in invalid state (device lost)
    07-28 02:09:53.994: I/Unity(32413):
    07-28 02:09:53.994: I/Unity(32413): (Filename: /Users/builduser/buildslave/unity/build/Runtime/Misc/Player.cpp Line: 806)
     
    SchmendrickTheWizard likes this.
  6. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175
  7. Yanne065

    Yanne065

    Joined:
    Feb 24, 2018
    Posts:
    175