Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Dec 8, 2022, between 7 am & 7 pm EST, in the DOTS Dev Blitz Day 2022 - Q&A forum, Discord, and Unity3D Subreddit to learn more about DOTS directly from the Unity Developers.
    Dismiss Notice
  3. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice

Ancient UI Bug Still Exists: (1) Move GameObj (2) Undo (3) GameObj poofs (invisible)

Discussion in 'Editor & General Support' started by MrLucid72, May 10, 2021.

  1. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    887
    No need to report this within Unity (unless I can invoice since I'm confident I wasted my time reporting this same bug ~5 years ago).

    Any Jr QA can repro this with ease:

    1. Drag (or otherwise change) a Canvas GameObj
    2. CTRL+Z (undo)
    3. Poof! IT'S GONE?! Well, invisible.
    4. CTRL+Y (redo) -> Nope, still invisible.
    5. Workaround: CLOSE prefab or scene -> Reopen. The worst, if you're not ready to save. Since positioning or concepting requires a ton of CTRL+Z efforts, this happens way more often than it should (again, this bug has been around for years since ~5.4).

    QsDEAVPlIW.gif

     
    Last edited: May 10, 2021
  2. MrLucid72

    MrLucid72

    Joined:
    Jan 12, 2016
    Posts:
    887
    To add, this is almost identical to another bug reported in Unity ~5.4ish (found my screenie):
    upload_2021-5-10_16-34-22.png
    UI would collapse when you CTRL+Z and return when you reload the scene (visual bug). Now instead of collapsing, it just disappears with the same workaround. Could be and most likely is relevant.
     
  3. karl_jones

    karl_jones

    Unity Technologies

    Joined:
    May 5, 2015
    Posts:
    6,888
    Do you have the bug id for the bug you submitted in 5.4?
    I did find what looks like an email you sent to bugs@unity3d.com which sounds related but this was not a bug report. It is safe to reply to an email sent from that address when communicating regarding a bug report but reporting new bugs that way will not work. The new emails will be turned into email cases internally that will never be looked at. you must use the bug reporter. https://unity3d.com/unity/qa/bug-reporting

    We have no active bugs that fit your description so it looks like it has never been reported.