Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

ANCIENT THREAD! - Physics in Pure ECS

Discussion in 'Entity Component System' started by PhilSA, May 16, 2018.

  1. SLAS

    SLAS

    Joined:
    Aug 4, 2013
    Posts:
    15
    just check the package manager the packages you want has its documentation link just there, to the current version of the package
     
  2. Mantic

    Mantic

    Joined:
    Jan 5, 2013
    Posts:
    4
    Is the project dead? It's been a bit more than 3 weeks and the GIT repo hasn't been updated since 2018. :(
     
  3. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
  4. deus0

    deus0

    Joined:
    May 12, 2015
    Posts:
    256
    This project helped me make my own physics, it really just comes down to detecting collisions, and responding to them! Oh and obviously applying forces but that parts a lot easier xD Implementing physics in unity ECS is fairly straight forward, minus the more complex shapes. Don't forget to add lines everywhere while debugging!