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Anchor Override with Reflection Probes are broken since Unity 5.2 update

Discussion in 'Editor & General Support' started by creatlore, Sep 9, 2015.

  1. creatlore

    creatlore

    Joined:
    Jul 14, 2015
    Posts:
    29
    Upon installing the Unity 5.2 update Ive noticed that it is very nice that the Box Projection Bounds is finally working and seem to be blending cubemaps properly now, but creating a new empty game object then assigning a reflection probe to it and then linking it to the Mesh Render with Anchor Override the connection is lost or just flat out broken. Is anyone else experience this problem as well?
     
    Sethers likes this.
  2. creatlore

    creatlore

    Joined:
    Jul 14, 2015
    Posts:
    29
    This issue still has not been fixed even in the latest Unity 5.2 update
     
  3. Sethers

    Sethers

    Joined:
    Aug 10, 2014
    Posts:
    4
    Bump!
     
  4. StaffanEk

    StaffanEk

    Joined:
    Jul 13, 2012
    Posts:
    380
  5. ArchVizPRO

    ArchVizPRO

    Joined:
    Apr 27, 2014
    Posts:
    457
    i have this issue too. Please fix it
     
  6. HalversonS

    HalversonS

    Joined:
    Jan 24, 2014
    Posts:
    28
    Same here. For me it is imperative this issue is fixed as it completely ruins a few of my scenes (here). The new per pixel lighting is awesome, but I can't use it unless I can use anchors.

    Also, is anyone else finding that layer culling doesn't work with probes anymore?

    I don't want to go back to 5.1... animating in legacy (I can't use Mecanim with our software) is a huge pain what with all the bugs. But this is worse :(