Unity 2018.4.3f1 Addressables 1.1.4-preview It's been a while since I've run the Analyze function in Addressables, and so I decided to run it again on my project. I selected "Fixable" problems only. After building and the project and beginning the analysis, I'm sitting here currently with Unity Editor allocating 30GB of RAM. The editor has hung, and it is completely unresponsive. The allocation has stopped at 29412.7MB, but the application has completely stopped responding. This has happened 3 times, even after restarting the computer. Is it expected behavior that the more assets you want to use the longer this analysis takes the more memory it requires? Is the issue that some of my assets depend on imported packages since I am using UPM for things like code libraries and shaders? One other possible cause is that in all my asset groups I have chosen "Pack Separately" in hopes to keep every bundle as small as possible. Is *this* a cause of the issue?