Hi. I'm reading through the documentation and am planning to start using Unity Analytics, but I'm a bit concerned that by capping to 100 custom events per user per hour we might be limiting the data we need to track. Take for example a Builder PVP game. Ideally we should track buildings build, resources collected, battles dealt as well as store purchases. By keeping a cap on 100 per hour we might risk going over quota easily if we track everything we need for a hardcore player with a session of 5-10 minutes. I wanted to understand if there is any way around this other than not tracking things that may be potentially important. Thanks! Alejandro.