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Analytics Dashboard: Total Sessions and Playtime Calculations Rules?

Discussion in 'Unity Analytics' started by youbacca, Feb 7, 2017.

  1. youbacca

    youbacca

    Joined:
    Feb 7, 2017
    Posts:
    1
    Sorry to ask such a basic question, but I could not find any documentation on the exact conditions that delineate a "session" start and end, that go into the automatic calculation of Total Sessions, Playtime, etc, per below.

    upload_2017-2-7_15-29-30.png

    I'm mostly interested in the "end" delineation of a session, (what triggers it), as I assume the "start" simply comes from loading the game.

    Also - I assume the playtime is exactly calculated from the session (end-start) metrics, but if that is not the case, I'd love to know how that is calculated as well. I'd also like to know what affect, if any, putting a game into the background has on calculation of playtime (or session).

    If these details are documented somewhere, please feel free to toss me a link. (I looked in the glossary and various parts of the forum, but could not find the info).

    Thank you!

    Uri
     
  2. festival

    festival

    Joined:
    Feb 3, 2011
    Posts:
    80
    I track my own playtime. I get the start time when player stat the game and when game ends.

    A custom Event is fired where I just sent a string like

    ">30sec"
    ">60sec"
    "<30sec"

    depends of the time I calculated from level_end-level_start

    Hope it helps.
     
  3. JeffDUnity3D

    JeffDUnity3D

    Joined:
    May 2, 2017
    Posts:
    14,446
    If you put a game in the background for more than 30 minutes, when it comes back, it counts as a new session.