Wes, I have a couple of concerns/comments with the update. 1, after going through the update, many of my materials still broke--stayed black, because my entire input texture library is compressed to DXT1 or 5 because that's how Unity rolls. After a lot of trial and error, I finally discovered that my alpha based textures needed to be RGBA 32 bit and non-alphas RGB 24 bit. I understand that this might not be an apparent issue if you aren't giving people the option to load in custom images, but my product enters around that so this one hurt. Definitely should be addressed in any material depicting the upgrade path. I'm going to have to redo the update for a third time to see if I can actually get all of my materials to smoothly transition over since I now know a very relevant piece of information. 2. I used to be able to export my compiled bitmaps from within Unity, from the shader, but I'm not seeing that option anymore. Again,my product centers around this functionality. I really hope this wasn't removed.