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Question An issue where the animation(animator) slows down and stops completely.

Discussion in 'Animation' started by neojsm2, Mar 2, 2021.

  1. neojsm2


    Jun 27, 2017
    We are making/services slot machine games Due to the nature of the slot machine, once the game is run, the machine is running for a very long time (365 days).

    Many of the machines currently in service use loop animation using animator on the main screen. If the machine is left unattended for a long time, the animation gradually slows down and stops completely.

    When using loop animation using Animator If the animation of the same motion is played repeatedly for a long time without reset (more than 5 days) It was confirmed that the animation gradually slowed down and then stopped completely.

    This is an issue that was raised in previous forums We are having the exact same issue.

    This is an issue that occurs on machines that are currently being serviced in various regions in Asia. This is a very important issue for us. How can I solve this problem?

    (This was confirmed a while ago, but this issue is the same for skeleton animation.)
    using Unity version 2019.4.16f1