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Question An issue where the animation(animator) slows down and stops completely.

Discussion in 'Animation' started by neojsm2, Mar 2, 2021.

  1. neojsm2

    neojsm2

    Joined:
    Jun 27, 2017
    Posts:
    3
    We are making/services slot machine games Due to the nature of the slot machine, once the game is run, the machine is running for a very long time (365 days).

    Many of the machines currently in service use loop animation using animator on the main screen. If the machine is left unattended for a long time, the animation gradually slows down and stops completely.

    When using loop animation using Animator If the animation of the same motion is played repeatedly for a long time without reset (more than 5 days) It was confirmed that the animation gradually slowed down and then stopped completely.

    This is an issue that was raised in previous forums We are having the exact same issue.
    https://forum.unity.com/threads/animations-in-eternal-loops-slows-down-over-time.810354/

    This is an issue that occurs on machines that are currently being serviced in various regions in Asia. This is a very important issue for us. How can I solve this problem?

    (This was confirmed a while ago, but this issue is the same for skeleton animation.)
    using Unity version 2019.4.16f1