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An easy way to disable input while loading async?

Discussion in 'UGUI & TextMesh Pro' started by xdotcommer, Apr 15, 2018.

  1. xdotcommer

    xdotcommer

    Joined:
    Aug 20, 2014
    Posts:
    33
    I have been searching around for this a bit and can't seem to find the answer.

    It seems like it'd be an easy and consistent problem to solve: preventing users from tapping on buttons, etc. while the game is still loading the scene.

    I welcome any hints.

    Thanks
     
  2. xdotcommer

    xdotcommer

    Joined:
    Aug 20, 2014
    Posts:
    33
    Never mind, I'll answer my own question - just put an image or something over top of everything and then remove it when you're ready to start taking input. Bonus - it also doubles as a spinner.