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An animation problem of fbx file created by scripting in Blender

Discussion in 'Animation' started by Sima1398, Oct 31, 2020.

  1. Sima1398

    Sima1398

    Joined:
    Oct 30, 2020
    Posts:
    2
    Hi,

    I have written a python script in Blender to make a simple animation. A cube is created, then becomes hidden at frame 5 and a cone is created exactly at that frame. Then the cone becomes hidden at frame 9. The created movie is attached.
    The problem is that when I export this animations to Unity as a fbx file , I do not see any object and animations. Also there are four clips which their final frame is 4, while I adjusted final frame at 10 in Blender.
    The inspector images of Unity have been attached.

    I would be thankful if somebody could help,
    Sima
     

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