I have a MainCamera object in my Unity simulation, which has a bird's eye view overlooking my Unity setup. I want to have a stationary ML-Agents agent object with the CameraSensor component whose only job is to send captured frames when my simulation runs to a custom trainer plugin that I have implemented in my ml-agents. How do I set up such an agent object in my Unity? Do I simply add a Camera Component to the Main Camera and attach the required script to it? Kindly help me out with this.