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Amplify Texture 2 - Development Showcase

Discussion in 'Assets and Asset Store' started by Amplify_Ricardo, Jan 20, 2014.

  1. Amplify_Ricardo

    Amplify_Ricardo

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    Thank you all for your input, we're going to go over your feedback in the next couple of days.
     
  2. PerunCreative

    PerunCreative

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    @Zergling103 @Amplify_Ricardo

    Hi,

    I was able to improve issues with the fillrate problem. I have added _VTTexelMultiplier to the VTComputeVirtualMip method. Thanks to this it works similarly like Texture Quality in Quality settings. Multiplying it with value 2 the visual difference is not that big, but it gives minimum 25fps boost on 2k resolution. It is not perfect solution, but its better then nothing.
     
  3. PerunCreative

    PerunCreative

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    Hi,

    I am struggling with AT + realtime GI. I don't know if this is a bug or if I am making something wrong, but the realtime GI albedo is not correct when using amplify shader. The problem is even worse when using Multi-Tile UV collections. Here is example of my issues. As you can see in the upper picture everything is ok, but the realtime albedo map is not when using AT. Any advice?

    Bez názvu-1.png
     
  4. PerunCreative

    PerunCreative

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    I have probably solved the issue. The amplify shader is using Pass "LightMode"="Meta" with Unity built-in UnityStandardMeta.cginc. In this pass the shader is using the non-streamed texture, so the realtime albedo created by Enlighten is taken from the 64x64 preview texture, which is assigned to the material. After creating custom Meta.cginc with AT support the realtime GI works much better. There are still some small color differences, but I guess this is due to different compression technique used for textures with AT.

    Výstřižek.PNG
     
  5. Amplify_Ricardo

    Amplify_Ricardo

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    Hello,

    Our apologies for the late reply, we didn't receive a post notification for some reason.

    This is a known issue and definitely something we intend to improve in future updates.

    Thank you for understanding.
     
  6. PerunCreative

    PerunCreative

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    Any news on update? It has been more then 6 months since the last one
     
  7. Amplify_Ricardo

    Amplify_Ricardo

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    Hello,

    I'm afraid GI related issues is something we'll have to tackle at a later stage, currently working on some core aspects. (we're reworking a few things, it's a somewhat lengthy process)

    Apologies for the inconvenience.
     
  8. recon0303

    recon0303

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    Looking forward to this, as a MODO user this looks great. please keep us updated when this releases. for PC. Thanks you
     
  9. Amplify_Ricardo

    Amplify_Ricardo

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    Thanks, looking forward to get it out there!
     
    recon0303 likes this.
  10. paul_h

    paul_h

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    Hi, I've just purchased Amplify Shader and was planning to have a look to Amplify Texture too.
    But I cannot find it on the asset store. Is it temporarily unavailable or I have done some mistake?
    thanks.
     
  11. Amplify_Ricardo

    Amplify_Ricardo

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    Thank you for your purchase, we really appreciate it.

    Amplify Texture 2 is currently unavailable for public licensing.
     
  12. paul_h

    paul_h

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    Uh, ok. Perhaps a note in the webpage stating this could help us :)
     
  13. Amplify_Ricardo

    Amplify_Ricardo

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    Good point, we'll point it out.

    Thanks!
     
  14. c17vfx

    c17vfx

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    Can I use udim with amplify shader? or do I have to buy it separately amplify texture?
     
  15. Amplify_Ricardo

    Amplify_Ricardo

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    Hey there!

    UDIM support was a specific AT2 feature.

    We've suspended AT2 public licensing so I'm afraid we're unable to currently assist you.
     
  16. Wim-Wouters

    Wim-Wouters

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    Ok so unity bought Graphine and at about the same time AT is no longer available for licensing. Any alternatives left?
     
  17. Amplify_Ricardo

    Amplify_Ricardo

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    To our knowledge, there's nothing as developed as AT2 or Graphine.