Search Unity

Question Amplify Shader Editor - Hiding Material Properties with Static Switches

Discussion in 'Editor & General Support' started by ANILAYAZ, Jun 1, 2021.

  1. ANILAYAZ

    ANILAYAZ

    Joined:
    Mar 10, 2021
    Posts:
    5
    My question is as the title says. I can use static switches to make shader features and compile only the shader versions I want for my material. However, the property fields of the unused shader features are still presented visible on the inspector. Is there a way to make them disappear as well so that it is cleaner in the inspector?
     
  2. Nicopol

    Nicopol

    Joined:
    May 30, 2020
    Posts:
    4
    Hey @ANILAYAZ sorry for necroposting, did you solve this? I come up in your post asking me the same question.