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AML - Asset Markup Language Expirement

Discussion in 'General Discussion' started by Doodles, May 9, 2014.

  1. Doodles

    Doodles

    Joined:
    Jan 18, 2013
    Posts:
    6
    I may not be the finest or even a talented computer person, but I did come up with this idea of a markup language that is HTML or XML-ish. The basis of it is to create a somewhat human readable format that can be used for unity assets. However, I'm not sure if the idea already exists.

    Small Example of AML:
    <MESH>
    <VERTICES>​
    <0>​
    X>0​
    Y>1​
    Z>3​
    </0>​
    </VERTICES>​
    </MESH>

    The sample basically assigns one Vector3 to the vertices array of a mesh.

    Understand that its still a WIP for me and that it may not be that practical to use.
     
  2. goat

    goat

    Joined:
    Aug 24, 2009
    Posts:
    5,182
    If you're interested in that type thing go take a look at the FBX specs from Autodesk. It's the standard exchange format for meshes. The Blender project is a free 3D modeler project that has a way to utilize what you've learn of that format to contribute to Blender (and indirectly to Unity and UE4). Me, my eyes cross at reading too much of that.