Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Ambient Occlusion Bakery - Bake AO into Vertex information

Discussion in 'Assets and Asset Store' started by Thaon90, May 13, 2020.

  1. Thaon90

    Thaon90

    Joined:
    Oct 9, 2016
    Posts:
    3
    Hello everybody!

    I'd like to share with you a personal project of mine that I would love to publish into the asset store: AO Bakery.

    I've been working a lot in VR and AO is something that you can't afford unless you're on a powerful system (I personally develop for the Quest so it's usually a no-go), and although there are already a couple of packages doing per-vertex AO, I always wanted to study how it's done first-hand.

    So here I am, after a few days of trial and error, I've come up with a wee tool that bakes AO into vertex alpha and I developed a nice tool with a few utilities I thought were cool, like automatically save and swap meshes to not break prefabs.

    I've also added a few shaders to boot, with customizable AO color, intensity and spread, here's what it looks like:






     
  2. Danielsantalla

    Danielsantalla

    Joined:
    Jan 7, 2015
    Posts:
    75
    Any resources on how to achieve this? I'm trying to make a custom baker tool for this but I have no idea where to start