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Ambient Occlusion and Roughness maps in Terrain Layers

Discussion in 'World Building' started by pfinnn, Aug 16, 2020.

  1. pfinnn

    pfinnn

    Joined:
    Aug 11, 2020
    Posts:
    5
    Is it possible to add the Ambient Occlusion maps of my Substance Material (.sbsar with Substance Plugin)
    to the terrain layers?
     
  2. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    943
    If you can pack/encode them into the other textures somehow and unpack/decode them in your custom terrain shader, then probably yes, otherwise no. But you can use microsplat, that i think has official support for pbr substances.
     
    pfinnn likes this.
  3. pfinnn

    pfinnn

    Joined:
    Aug 11, 2020
    Posts:
    5
    okay that doesnt sound very promising to me.
    I switched to HDRP Template right now. Does the HDRP pipeline supports Terrain Layers with AO ?
    I cant find anything native related to Terrains for the HDRP pipeline
     
  4. Flavelius

    Flavelius

    Joined:
    Jul 8, 2012
    Posts:
    943