Sorry if this sounds a dumb question, For experiments purposes, I'm trying to create two identical scenes (one using the built-in render pipeline, and the other using HDRP). As I'm a newbie to HDRP, I couldn't understand how to set the ambient light color as in the built-in renderer? ( I don't want to use directional lights at this occasion) I tried using skybox, exposure, but all of them ruined my scene (white cube becomes a light blue, as an example). I also followed what's in the default HDRP scene, but I actually couldn't arrive to a conclusion. Am I missing something? Thanks in advance!!!!