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Bug 'Ambient light from Skybox' calculation is wrong when the main scene is loaded from a startup scene

Discussion in 'General Graphics' started by Xtro, Aug 28, 2021.

  1. Xtro

    Xtro

    Joined:
    Apr 17, 2013
    Posts:
    450
    Bug report: https://fogbugz.unity3d.com/default.asp?1361295_pg5b3jsmafdb951l
    Issue tracker: https://issuetracker.unity3d.com/is...isible-after-loading-scene-using-scenemanager
    Duplicate of: https://issuetracker.unity3d.com/is...d-saved-when-auto-generate-option-is-disabled

    1. Open the "Main" scene in Unity.
    2. Start play mode.
    3. See that the cube is "gray" due to the skybox ambient color.
    4. Stop play mode.
    5. Open the "Start" scene. (It will load the "Main" scene via a script)
    6. Start play mode.
    7. See that the cube is "black".
    Skybox ambient calculation doesn't work when the scene is loaded from another scene.
     
    Last edited: Sep 15, 2021
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