Hi all, I found another little problem while porting my project to Unity 5. I used to tint Lightmaps in Unity 4 using the Ambient Light parameter inside the render settings. As you can see in the first attached image the lightmap is tinted using the ambient Light parameter inside the render settings. In the second screenshot however I used the Ambient Color parameter inside Unity 5 assuming I could achieve a similar look but the lightmaps do have a whole different tint (screenshot 2). Both scenes do have identical lighting. So any idea how I can get back the old, tinted lightmaps?