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Ambient Color?

Discussion in 'Shaders' started by Vire, Jun 17, 2012.

  1. Vire

    Vire

    Joined:
    Jun 17, 2012
    Posts:
    178
    Hi there,

    I was wondering how to achieve the same effect I get from plugging in a texture into 'ambient color' in maya's lambert shader. I don't know if there's some term for it, I haven't been into 3d for games for too long.
     
  2. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,327
    I don't know this shader. I'm guessing that you're talking about using greyscale ambient occlusion as a lookup into a ramp. That would be expensive in realtime, and I recommend you bake that into the diffuse texture. A link to the description of what's actually going on would help. Make your own YouTube video if it doesn't exist, but I bet it does.
     
  3. Vire

    Vire

    Joined:
    Jun 17, 2012
    Posts:
    178
    That isn't what I mean at all. Here, all shaders in this screenshot are using ambient color.

    I'm trying to make a cartoon visual style and ambient color is part of it. Unity has no 'ambient color' - I'm trying to find out what it calls it instead.

    [​IMG]
     
  4. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,327
    Last edited: Jun 17, 2012
  5. Vire

    Vire

    Joined:
    Jun 17, 2012
    Posts:
    178
    Hi there,

    Thanks for the info, I think that's what I was after.

    Model is only 50cm high.
     
  6. Jessy

    Jessy

    Joined:
    Jun 7, 2007
    Posts:
    7,327
    Unity doesn't have a concept of meatspace units. Your grid is very small.