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Feedback Ambidextrous - The "brainy" endless runner - Looking for feedback and suggestions

Discussion in 'Made With Unity' started by ayushnathjha, Jun 22, 2019.

  1. ayushnathjha

    ayushnathjha

    Joined:
    May 25, 2019
    Posts:
    6
    Hey everyone!

    I have recently launched my first indie game "Ambidextrous" on Google Play Store, which is based on an endless runner concept. But it isn't a conventional endless runner like others in the stream. What makes it different is controlling two robots simultaneously along an infinite corridor, with the ultimate aim of gaining a high score, while dodging the "killer" blocks that can chase and destroy any of the robots! Also, one has to keep a watch over the countdown, and try to collect more survival blocks to increase the survival time.


    feature2.jpg


    Screenshot_2019-05-31-13-08-07-390_com.anj.ambidextrous.png

    The game is designed to keep one engaged, and to develop hand-eye coordination, while improving reflexes.

    Since this is my first game, I would like to get suggestions and feedback regarding the various parameters of the game.
     
  2. palex-nx

    palex-nx

    Joined:
    Jul 23, 2018
    Posts:
    1,745
    I think you should consider moving camera up a little more than now. Maybe 45 degrees or even more. I was missing obstacles because of characters. Id like them to be clearly visible especially when close in front of character.
     
    ayushnathjha likes this.
  3. ayushnathjha

    ayushnathjha

    Joined:
    May 25, 2019
    Posts:
    6
    Improvements will be rolled out in the next update. Thanks for the feedback! :)