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Amazing Jam Challenge #2

Discussion in 'General Discussion' started by Arowx, Jul 4, 2014.

  1. Arowx

    Arowx

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    Following from the amazing success of the Pongy Jam Challenge

    Your challenge if you are willing to accept it is to make a maze game with Unity as fast and as fun as you can.

    If you accept the challenge please post here that you're in then post again with links, info on how it went and how long it took and an image of your finished amazing game.

    Examples of maze games, Pac-man, Gauntlet, Bomberman or those frustrating wooden puzzles with ball bearings in them or scary 3d maze games ect.

    Stop reading and start creating, GO!

    PS: the Ludum Dare site has some handy free tools for game asset generation http://www.ludumdare.com/compo/tools/
     
    Last edited: Jul 4, 2014
  2. Arowx

    Arowx

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    I'm In!
     
  3. Dabeh

    Dabeh

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    Already!? I wanted to spend some time this weekend and finish my "gnop" game, am I to assume there's no rule on everything being made from scratch? I kind of liked that one...
     
  4. Arowx

    Arowx

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    No problem. You can start any of the "jams". Pongy Jam is still open, the idea is that you can start any time and time yourself. Then discuss how it went on the thread.
     
    Last edited: Jul 4, 2014
  5. Arowx

    Arowx

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    My Amazing Jam attempt, as you can see I went for the rolling ball in a maze option!

    Try it here - http://arowx.itch.io/ball-puzzle

    Controls Mouse to tilt and LMB to restart on game over.

    It even has particles and sfx.

    Time about 2 hrs 20 mins. But I opted for the physics based puzzle option.

    NB: Current version has updated physics, you tilt the gravity vector not the plane, and a gyro tilt indicator. It's no longer the 2:20 version more like 3-4 hr version.
     
    Last edited: Jul 12, 2014
  6. Murgilod

    Murgilod

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    Would the original Castle Wolfenstein count as a maze game?
     
  7. Arowx

    Arowx

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    Yes.

    It might take a while to setup, unless you limit it to a few rooms or a small map.
     
    Last edited: Jul 4, 2014
  8. mhtraylor

    mhtraylor

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    I'll give this one a try, last time was fun.
     
    Arowx likes this.
  9. Murgilod

    Murgilod

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    I'm in. My game is a shameless Castle Wolfenstein clone called "Fortification Hundbecher"
     
    Arowx likes this.
  10. Arowx

    Arowx

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    Cool that's 2 of the millions of Unity users, maybe they are busy making some great games!

    Anyway I'm in again, well technically I started this on Saturday, but having great fun!

    WIP Screenshot!

     
  11. Arowx

    Arowx

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    Something for the weekend Sir or Madam?
     
  12. DexRobinson

    DexRobinson

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  13. The-Spaniard

    The-Spaniard

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    Maybe you could make the mouse tilt affect the gravity vector, rather than tilting the platform, as currently, it's really easy to cause the ball to fly off or clip straight through the maze...
     
  14. Arowx

    Arowx

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    Great Idea - updated the game!
     
    Last edited: Jul 12, 2014
  15. zombiegorilla

    zombiegorilla

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    Hmmm... I just might give this a whirl. There was an old maze-ish game I was experimenting with several years back in flash. Might be kinda fun to see how quickly I can build it in Unity.
     
  16. Arowx

    Arowx

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  17. mhtraylor

    mhtraylor

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    I'll try again this time...