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Question Am I supposed to make the post processing package addressable?

Discussion in 'Addressables' started by lejean, Feb 21, 2021.

  1. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    392
    When I analyze my assets it seems that all the shaders, textures from the post processing package gets pulled in implicitly.

    I'm also getting Duplicate bundle dependencies with the post processing shaders.

    duplicate.png
    2021-02-21 20_04_52-.png
     
  2. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    392
    This wasn't an issue a couple versions ago in unity 2019.4.
    Now suddenly I need to address this package.

    How come?
     
  3. lejean

    lejean

    Joined:
    Jul 4, 2013
    Posts:
    392
    I guess I'm the only one using post processing and addressables in the same project
     
  4. ateo_jan

    ateo_jan

    Joined:
    Jan 11, 2021
    Posts:
    5
    I'm having the exact same issue.
    For me the overhead is a couple of MB per Scene
     
  5. phobos2077

    phobos2077

    Joined:
    Feb 10, 2018
    Posts:
    350
    Just place them into a duplicate asset isolation group to get rid of duplication.