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Question Am I missing anything in my Unity XR Settings for Quest Stand-Alone and PC?

Discussion in 'VR' started by CassieNova, Nov 27, 2020.

  1. CassieNova

    CassieNova

    Joined:
    Oct 25, 2020
    Posts:
    8
    Hello everybody. I'm learning how to make games for the Oculus Quest standalone and PC VR, but was wondering if in terms of overall project settings there's something I'm missing or you guys might be willing to recommend. I'll try to be as brief as possible!

    • Project Template: Universal Render Pipeline (Really want to use this for the Shader Graph)
    • Packages: XR Interaction Toolkit Version 0.10.0 (also imported Default Input Actions)
    • XR Rig Type: Action Based XR Rig

    Project Quality Settings




    Render Pipeline Setting

    * Using the UniversalRP-HighQuality Pipeline Setting that comes built-in with the template





    XR Plug-in Management Settings

    Quest Standalone





    Quest PC VR







    Build Settings

    Quest Standalone



    Quest PC VR




    Project Settings -> Player (Other Settings)

    Quest Standalone


    * removed Vulkan since I read it was experimental





    Quest PC VR