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Am I allowed to use sprites from Unity-made packages for commercial purposes?

Discussion in 'Editor & General Support' started by Toastbyte, Nov 28, 2019.

  1. Toastbyte

    Toastbyte

    Joined:
    Sep 1, 2016
    Posts:
    54
    Hello,

    I recently downloaded the Sprite shape 2d package and imported the free samples included in the package to get accustomed to it.

    I played around with the example sprites and want to use them in my next project with and without modifications.

    Am I allowed to use those in my project commercially?
     
  2. Deleted User

    Deleted User

    Guest

    1. There must be a licence text inside the package; look into it.
    2. Making your own sprites in an image editor like The GIMP is not difficult at all.
    :)
     
  3. Toastbyte

    Toastbyte

    Joined:
    Sep 1, 2016
    Posts:
    54
    You are right, there is a license file granting access "free of charge, to any person obtaining a copy
    of this software and associated documentation files".
    I guess that means I can do whatever I want with the sprites. Thanks

    To your second point: It would actually take a long time to recreate them. Why spend time creating something when its already out there..
     
  4. Deleted User

    Deleted User

    Guest

    Really? Why using something someone else made when you can do it yourself? More rewarding. And you can add things of your own to the original you are trying to copy to make it more personal. ;)
     
    Toastbyte likes this.
  5. AcidArrow

    AcidArrow

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    Does this apply to game engines as well?
     
    Moonjump likes this.
  6. Toastbyte

    Toastbyte

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    I guess its a matter of perspective.

    If you develop games for the sole purpose of making money, its probably wise to make one crappy game every week by creating as few own assets as possible, work with a publisher and pump those games out there until one sticks.

    If coding is your hobby and passion, maybe it could also be fun to make your own game engine. One thing is for sure though, it wouldnt be very productive to do so.
     
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  7. Deleted User

    Deleted User

    Guest

    :D Why not? :D

    True, but I'd really like to write my own engine, just for the fun of it and allow me to say "I know what a game engine is made of now that I've made one." ;)
     
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  8. AcidArrow

    AcidArrow

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    Fair enough :D
    I would argue it could be productive, but maybe in the very long term.
     
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