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Alto's Adventure [Available Feb 19th for iOS]

Discussion in 'Made With Unity' started by harrynesbitt, Feb 15, 2015.

  1. harrynesbitt

    harrynesbitt

    Joined:
    Feb 11, 2013
    Posts:
    14
    Hey guys,

    Just wanted to let you know about my new game, Alto’s Adventure, which will be launching on the App Store this coming Thursday (19th).

    Alto’s Adventure is an endless snowboarding odyssey, set against an ever changing alpine landscape. It's been two years in making between myself and Canadian software studio, Snowman.

    My name is Harry, and I worked as both artist and developer on the project. It was my first time working in Unity, so please go easy on me :p

    You can check out the trailer below (which I'm amazed and humbled to discover has been featured on Unity's trailer showcase!) but I’ve also attached some screenshots in case you’re interested :)



    A little more info about the game:

    Price: $1.99 (no ads or IAPs)
    Platforms: iOS (Universal app for iPhone + iPad)
    Availability: Thursday, February 19th, 2015
    Languages: English, French, Italian, German, and Spanish (more to follow)

    Twitter: http://www.twitter.com/altosadventure
    Facebook: http://facebook.com/altosadventure
    Website: http://www.altosadventure.com

    Why we made this game: Read the blog post

    a01_Titles.png

    a03_Sunrise.png

    a04_Ice.png

    a6_Forest.png

    a07_Ruins.png
     
  2. richardh

    richardh

    Joined:
    Mar 7, 2012
    Posts:
    226
    Now that's nice. Very artistic and 100% professional. Unique look and original concepts and game play. Really like it. Sound track is fab also.
     
    theANMATOR2b likes this.
  3. XCO

    XCO

    Joined:
    Nov 17, 2012
    Posts:
    377
    Sooo pwetty :D
     
  4. harrynesbitt

    harrynesbitt

    Joined:
    Feb 11, 2013
    Posts:
    14
    Thanks guys! Attached a few more screenshots, plus some early concept art!

    b04_QuarterPipe.png a05_Night.png a02_Chasm.png b04_Roof.png 01_Landscapes.png
     
    RavenOfCode, theANMATOR2b and XCO like this.
  5. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    Beautiful. Great job Harry.
     
  6. olaHalo

    olaHalo

    Joined:
    Feb 12, 2015
    Posts:
    32
    Looks amazing
     
  7. moondust-games

    moondust-games

    Joined:
    Jul 21, 2013
    Posts:
    24
    Looks beautiful. You had me at Sigor Ros!
     
  8. bug5532

    bug5532

    Joined:
    Aug 16, 2011
    Posts:
    307
    Looks amazing! good luck with the release :)
     
  9. harrynesbitt

    harrynesbitt

    Joined:
    Feb 11, 2013
    Posts:
    14
    Thanks so much guys!

    Just to let you know that the game has now been launched on the App Store! Hope you don't mind me sharing some of the amazing feedback we've had so far:

    "Alto’s Adventure for iOS may be the most beautiful endless runner you’ve ever played"
    - TheNextWeb

    "Already one of my favorite mobile games"
    - The Verge

    "An engaging, relaxing, and beautiful experience"
    - MacStories

    "Every inch of this game is visually impressive and delightfully charming"
    - BusinessInsider

    "The visuals really are incredible"
    - TouchArcade

    icon.png

    Alto's Adventure
    www.altosadventure.com
    Price: $1.99 (no ads or IAPs)
    Platforms: iOS (Universal app for iPhone + iPad)
    Languages: English, French, Italian, German, and Spanish (more to follow)

    Out now on the App Store!

    Above the placid ivory snow lies a sleepy mountain village, brimming with the promise of adventure.

    Join Alto and his friends as they embark on an endless snowboarding odyssey. Journey across the beautiful alpine hills of their native wilderness, through neighbouring villages, ancient woodlands, and long-abandoned ruins.

    Along the way you'll rescue runaway llamas, grind rooftops, leap over terrifying chasms and outwit the mountain elders – all while braving the ever changing elements and passage of time upon the mountain.

    Features:
    • Fluid, graceful and exhilarating physics-based gameplay
    • Procedurally generated terrain based on real-world snowboarding
    • Fully dynamic lighting and weather effects, including thunderstorms, blizzards, fog, rainbows, shooting stars, and more
    • Easy to learn, difficult to master one button trick system
    • Chain together combos to maximize points and speed
    • Test your skills with 180 handcrafted goals
    • Discover six unique snowboarders, each with their own special attributes and abilities
    • Challenge your friends with Game Center. Compete for best high score, best distance, and best trick combo!
    • Acquire the wingsuit from Izel’s workshop for an entirely new gameplay dynamic
    • Beautifully minimalist and evocative visual design
    • Original music and handcrafted audio for an ambient and immersive experience (headphones recommended!)
    • Universal app with iCloud support. Play on your iPhone and iPad and your progress will always be in sync.
    • Alto’s Adventure is a premium game with no ads or in-app purchases.
     
    Last edited: Feb 19, 2015
    RavenOfCode likes this.
  10. marksimon

    marksimon

    Joined:
    Feb 20, 2015
    Posts:
    1
    Great work harry, awesome experience.
     
  11. SyncInteractive

    SyncInteractive

    Joined:
    Mar 17, 2014
    Posts:
    12
    Awesome Game Harry! nice work bud! especially as you were learning and developing at the same time! I have one question! When will it be released on Android?!!
     
  12. abarax

    abarax

    Joined:
    Jul 31, 2015
    Posts:
    2
    Do you think you could do a write up detailing how you did the terrain generation?
     
  13. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
    7,790
    A piece of art.
    And to those who say that graphics don't matter. Phewy!

    Great job.
     
    GarBenjamin likes this.
  14. Taz-dragon

    Taz-dragon

    Joined:
    May 21, 2015
    Posts:
    38
    Dude... my brother is addicted to your game. :D
     
  15. vaticanwilliam

    vaticanwilliam

    Joined:
    Jan 6, 2014
    Posts:
    2
    Hi Harry,

    First, great job on Alto's Adventure. I love playing it! Second, I've been working on a 2d games for a couple months, and one hurdle we keep running into is the size of the game. I'm using Illustrator to create all of the assets and export them through there. We also use image optim to optimize the images once exported.

    Would you be willing to share how you created your assets? Did you use Illustrator or another program? And have you run into the same problem with large assets at all?

    Also if anyone else has any feedback, I would love to know your thoughts.

    Here is the link to our game so you can see what we have done so far:
    http://ewgames.us/yarn/

    Links to plugins that have helped so far:
    https://imageoptim.com/
    https://www.assetstore.unity3d.com/en/#!/content/908

    https://www.assetstore.unity3d.com/en/#!/content/38258 (bummer with this one is that it does not seem to support gradients or shadows)
     
  16. nniinnii

    nniinnii

    Joined:
    Aug 2, 2014
    Posts:
    2
    The arts are just overwhelming. Congratulations for the sucessfull IOS-Launch!
     
  17. harrynesbitt

    harrynesbitt

    Joined:
    Feb 11, 2013
    Posts:
    14
    Aside from the character sprites, most assets (mountains, trees, terrain, rocks, particles etc) are built from 3D geometry, with little to no texture work whatsoever. This really helped keep things like binary size, memory usage and overdraw to an absolute minimum while also providing nice scalable, resolution independent graphics :) It's part of the reason the game has a very simplified geometric style – worth considering how your art can inform your tech, and visa versa!
     
    lewispeel and theANMATOR2b like this.