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Alternatives for iOS XCode 12.5/13 Build Automation?

Discussion in 'Unity Build Automation' started by Grazer2, Oct 16, 2021.

  1. Grazer2

    Grazer2

    Joined:
    Jun 20, 2011
    Posts:
    86
    Hello,

    Any recommendations on setups for automizing iOS XCode 12.5/13 builds? I'd like to start looking into alternatives for UCB.

    Regards,

    Jürgen
     
  2. dirty-rectangle

    dirty-rectangle

    Joined:
    Apr 23, 2015
    Posts:
    78
    Grazer2 and BitBenderGames like this.
  3. tonemcbride

    tonemcbride

    Joined:
    Sep 7, 2010
    Posts:
    1,083
    If you use your own Mac then it's pretty straightforward to automate builds using some basic bash scripts (or you can use an online service like macincloud which we've had success with too). UCB uses Fastlane so you could use that locally too.

    If it's just an xCode project then Apple now have 'xCode cloud' which lets you build directly to TestFlight or you could use a service like AppCenter.
     
    BitBenderGames likes this.
  4. PeachyPixels

    PeachyPixels

    Joined:
    Feb 17, 2018
    Posts:
    704
    I know someone who is successfully using MS DevOps for multi-plat builds (inc. Unity)

    It's a little more involved and not as seamlessly integrated (compared to UCB) but most of the work appeared to be around setting up the pipelines. Once configured, it seems to be mainly toolset updates that require further work.

    I've not used it though, so can't say for sure.

    That said, even with all its faults UCB does make my life (as a solo dev) a lot easier, so I'm sticking with it for now.
     
    BitBenderGames likes this.