Hey, in my FPS, i now use a secondary camera to prevent the weapon (and weapon fx) from clipping into walls. This a) prevents me from using LWRP or HDRP because cam stacking is gone b) works pretty badly with post process effects that are on the camera. In a thread about HDRP (Link) our fellow user @Grimreaper358 meantioned that preventing the cam from clipping is done in the "Unity FPS Sample" via and i quote So how is that done? Can it be done in the standard pipeline or does it require HDRP? Whats the technical idea behind it? What are good search terms for it? I didn't find anything related to this. My last resort would be downloading the Unity FPS Sample but thats 20 gigabytes and would lock down my internet, ( which is powered by a steam engine and two horses ) for probably two days straight. Thanks for taking the time!