Hi, I'd like to know if it's possible, using PhysX and what Unity expose of it, to be able to modify the bounce direction of a fast moving ball hitting a surface. But it's important that the direction change is made from the point of contact, as that will alter the final position of the ball - imagine the arrows in this image are the balls entire movement within 1 physics update for example. Is this possible? How could I go about doing this? Thanks!