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Discussion in 'External Tools' started by freyr, Jan 5, 2006.

  1. freyr

    freyr

    Joined:
    Apr 7, 2005
    Posts:
    1,148
  2. podperson

    podperson

    Joined:
    Jun 6, 2006
    Posts:
    1,370
    It would be nice if the FAQ included a little more detail.

    If you naively transform (e.g. scale) a blender object and then import into Unity the scaling is lost; you can fix this in Blender, and it would be nice if this were explained in the FAQ/docs.

    Similarly, someone asked a question about IK animation not importing from Maya into Unity which was solved by setting some option in a less than obvious (to me) preference dialog. This seems like something that ought to be in the FAQ/docs.
     
  3. podperson

    podperson

    Joined:
    Jun 6, 2006
    Posts:
    1,370
    What we really need is a single, simple table which shows key functionality crossed with different apps and gets updated appropriately.

    This would be extremely helpful in allowing users to pick a package that suits their needs, or tell at a glance what limitations a given workflow is likely to encounter.

    E.g.

    3D Packages
    Maya 8 *
    Maya 7
    Cinema4D R10.x **
    Cinema4D R9.x
    Lightwave R9.x *
    Lightwave R8.5
    Lightwave R8
    XSI 5 ***
    XSI 4 ***
    3DS Max 9 (FBX) ***
    Blender **
    Blender (Collada) **
    ...

    * Intel Mac version announced, but no definite date
    ** Intel Mac version available
    *** Widely used non-Macintosh 3D software

    Features
    Direct File Support (vs. Export) -- Maya C4D only?
    Meshes
    Primitives
    Texture UVs (Multiple?)
    Metadata
    -Object Names
    -Object Comments
    Textures
    -Various specific shader features
    Simple Animation (e.g. translation, rotation, scale)
    Bone Animation
    Vertex Animation (e.g. area deformations, baked calculations)
    ...
     
  4. freyr

    freyr

    Joined:
    Apr 7, 2005
    Posts:
    1,148