Hello, Is it possible to implement alpha to coverage in an unlit shader with URP ? I saw that we needed to add this : AlphaToMask On But I'm not sure how to do it with the shader graph. Does someone know if that's possible ?
I don't think it is in ShaderGraph yet but you can just manually add that into your shader and it should work.
Hello Deverolirc, Yes this is what I thought. I created some shader with code just to implement this. It still would have been nice to be able to use it as a booleen in shader graph. I now have several shader variant thant I need to update every time I update the base shader. Maybe I should just create the shaders without shader graph :/
Fyi, this was added to URP shaders and Shadergraph in Unity 2022. It's automatically implemented in any alpha cutout shader.