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Help Wanted Alpha to coverage ?

Discussion in 'Shader Graph' started by GilG, Feb 6, 2020.

  1. GilG

    GilG

    Joined:
    Jan 30, 2017
    Posts:
    17
    Hello,

    Is it possible to implement alpha to coverage in an unlit shader with URP ?
    I saw that we needed to add this :
    AlphaToMask On

    But I'm not sure how to do it with the shader graph.

    Does someone know if that's possible ?
     
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