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(Alpha) Tales of Rhayne - Upcoming Multiplayer Fantasy Action RPG (With footage)

Discussion in 'Works In Progress - Archive' started by Uninity, Jan 18, 2015.

?

What could be improved?

  1. Combat

    0 vote(s)
    0.0%
  2. Graphic Quality

    50.0%
  3. Interface UI

    0 vote(s)
    0.0%
  4. Character Models

    0 vote(s)
    0.0%
  5. Questing

    0 vote(s)
    0.0%
  6. Travelling

    0 vote(s)
    0.0%
  7. All of the above

    50.0%
  1. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Original Post video more information:
    http://forum.unity3d.com/threads/tales-of-rhayne-multiplayer-fantasy-action-rpg.267237/

    ----------------------------------------------------------------------------------------------------------------
    OLD FOOTAGE (6 Months ago)


    Exclusive Dev footage


    Update #1


    Pvp Footage

    ----------------------------------------------------------------------------------------------------------------
    More footage will be added to this thread which includes multiplayer footage and adventuring and will be included very soon.
     
    Last edited: Jan 19, 2015
  2. CatsPawGames

    CatsPawGames

    Joined:
    Jun 4, 2014
    Posts:
    443
    Looks pretty good, I'd love to read more about this project. Do you have site or something like IndieDB page?
     
  3. Uninity

    Uninity

    Joined:
    Jul 31, 2011
    Posts:
    215
    Edit: Extra footage implemented.

    @CatsPawGames We currently don't have a website however we do have a ton of lore and backstory which i'll include in the post soon.
     
  4. Pixelee

    Pixelee

    Joined:
    Jul 29, 2014
    Posts:
    6
    Hhhot damn. Very nice. Definitely you should put up a website. When is it going to be released? No music for now?
     
  5. SamSparx

    SamSparx

    Joined:
    Feb 3, 2015
    Posts:
    1
    Fantastic. Would you ever consider a first-person mode for co-op? There is surprisingly little out there in the way of Fantasy first person co-op games, and your combat system (if how you handle firing arrows is an indicator) seems like it would be a good fit for realistic, immersive group experience.