Search Unity

[ALPHA] ShaderSteroids (Instant Vegetation Masculinisation)

Discussion in 'Assets and Asset Store' started by ginconic, Dec 8, 2017.

  1. ginconic

    ginconic

    Joined:
    May 19, 2015
    Posts:
    89
    Introducing ShaderSteroids (tm) IVM.
    You've been there. A scary place of no-return. You've made a beautiful open world in Unity. You've spent hundreds of bucks on terrain creation tools, trees, assets and shaders. You've spent hundreds of hours tweaking your world to look pretty. And yet... something is missing. Something is not right. Your trees are sad. They look at the trees of modern AAA titles and turn their branches away, ashamed. They look at screenshots of trees from Far Cry, Battlefront, Uncharted and think to themselves "I wanna be just like them".. Your trees are your babies. You want to help them.. We want to help them too (and take your hard-earned money in the process).

    TL;DR: ShaderSteroids is a an experimental project that aims to bring Unity's trees and Unity's speedtrees up to date. So far there is a working PN trunk shape refinement (according to a recent research visible edges is the number one reason for low self-esteem among young trees) and a supercharged geometric detail. Other stuff is under research. Feedback and suggestions are quite welcome.

    TL;DR TL; DR TL: Once it's ready, you'd sure need ShaderSteroids.

    Some visuals:

    cftd-no-pnaen-tree-edgy-1.jpg

    cftd-pnaen-tree-smooth-1.jpg

    cftd_shader_steroids.jpg