Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice

Alpha Cutoff not working on HD Shader until you type a value

Discussion in 'Graphics Experimental Previews' started by EddieChristian, May 13, 2018.

  1. EddieChristian

    EddieChristian

    Joined:
    Oct 9, 2012
    Posts:
    725
    Alpha Cutoff not working on HD Shader until you type a value. I just noticed after loading some bushes from the Unity Photogrammetry Example. You can type in the exact same value and then it works again.
     
  2. Julien_Unity

    Julien_Unity

    Unity Technologies

    Joined:
    Nov 17, 2015
    Posts:
    72
    What version of HDRP are you using?
    We recently changed keywords related to alpha cutoff feature in the Lit shader so most likely the material you were using was out of date and making any change in the UI updated it with the proper keywords. We checked here and it seemed to work properly for us.
     
  3. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
    Just joining in here to say I suspect you are correct. For example I have seen a similar problem to the thread starter, but only when attempting to transplant materials that come with the Fontainebleau demo (which uses older version of HD pipeline) into a project that uses a much newer version of the pipeline.
     
  4. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Moved to graphics previews.