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Help Wanted Alpha clipping in HDRP not working right

Discussion in 'Shader Graph' started by Alienpope, Jan 25, 2020.

  1. Alienpope


    Jan 4, 2016

    I decided to learn the Unity shader graph. I've been trying it in both LWRP and HDRP. So I followed some instructions on how to make a dissolve shader. After making it in LWRP it worked fine (see screenshot link 1). But the same effect acts very differently and weird in HDRP (see screenshot link 2). Is there a workaround or am I not taking something into consideration here? (The HDRP shader graph is using HDRP lit shader as base. Tried using the LWRP pbr graph but the preview failed to work)

    Screenshot 1 (LWRP result)

    Screenshot 2 (HDRP result)

    Screenshot 3 (LWRP shader graph following brackeys tutorial)

    Screenshot 4 (HDRP shader graph)

    Note: Using Unity version 2019.2.19f1 for HDRP and 2019.2.17f1 for LWRP

    I also posted this somewhere else not realizing there's a forum dedicated to shader graph. My apologies