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Help Wanted Alpha clipping in HDRP not working right

Discussion in 'Shader Graph' started by Alienpope, Jan 25, 2020.

  1. Alienpope

    Alienpope

    Joined:
    Jan 4, 2016
    Posts:
    9
    Hi!

    I decided to learn the Unity shader graph. I've been trying it in both LWRP and HDRP. So I followed some instructions on how to make a dissolve shader. After making it in LWRP it worked fine (see screenshot link 1). But the same effect acts very differently and weird in HDRP (see screenshot link 2). Is there a workaround or am I not taking something into consideration here? (The HDRP shader graph is using HDRP lit shader as base. Tried using the LWRP pbr graph but the preview failed to work)

    Screenshot 1 (LWRP result) https://gyazo.com/04fa63a63e95a0b90b85df8a1e23ed11

    Screenshot 2 (HDRP result) https://gyazo.com/f3ff7268c735e6a46b523228355e4097

    Screenshot 3 (LWRP shader graph following brackeys tutorial) https://gyazo.com/c364fe260b79b0da281cd2db04d1f733

    Screenshot 4 (HDRP shader graph) https://gyazo.com/7246c9c35cbedc603c92fed5da6ab2c2

    Note: Using Unity version 2019.2.19f1 for HDRP and 2019.2.17f1 for LWRP

    I also posted this somewhere else not realizing there's a forum dedicated to shader graph. My apologies
     
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