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Alpha blending?

Discussion in 'Universal Render Pipeline' started by khalvr, Jan 15, 2020.

  1. khalvr

    khalvr

    Joined:
    Sep 12, 2017
    Posts:
    53
    I just ported a project from 2019.2.7 to 2019.3.0f5, and i noticed that a shader graph which used to have alpha blending now uses alpha clip with depth testing (cutout). This produces issues with filtering and aliasing when viewed from a distance. Are we not allowed to use alpha blending anymore?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    Make sure that the alpha cutoff Value is set to 0.