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Question Almost same batch size but decreased FPS

Discussion in 'Unity Analytics' started by MushyEspio, Feb 2, 2023.

  1. MushyEspio

    MushyEspio

    Joined:
    Feb 2, 2023
    Posts:
    4
    Hello!
    So there is a scene with 300 batches and it gives me around 100 FPS.
    So I place some quite a lot of gameobjects (Tree) on the scene, I merged the meshes into one for the optimisation purposes.
    So it gives me 340 batches instead of 800 but low fps (15-20) and CPU main is high (60-90 ms)
    What's the deal here?
     
  2. RandolfKlemola

    RandolfKlemola

    Unity Technologies

    Joined:
    May 1, 2020
    Posts:
    130
    Hi MushyEspio,

    You're in the forum for Analytics. Is there something you'd like answered regarding UGS Analytics? If not, perhaps you could check one of our other forums as a potential option for your question. Maybe Editor & General Support?

    Best,
    Randy