Hello, I have a question regarding the skin shader. I am using unity in deferred and i'm wondering about cast shadows. Basically, I want Subsurface Scattering to be occluded if the object isn't directly lit. So for example if The light is being casted on the left side of the head, the right ear shouldn't be showing any sub surface scattering. Uber Shader has cast shadows on their skin shader, but it didn't work for my project so I am purchased Alloy a while back but haven't found any information on the subject. For example here, light shouldn't be going through the back of the head because the back of the head should be occluding/casting a shadow on the front side, if that makes sense. Can anyone help me here?