[ ASSET STORE LINK ] | [ ALLOY WEBSITE ] | [ SHOWCASE ] | [ DOCS ]|[ CRASH COURSE VID ] We here at RUST LTD. are overjoyed to announce that Version 3 of our Alloy Physical Shader Framework is now released! We've spent the entirety of the Unity 5 beta cycle rebuilding Alloy from the ground up, taking advantage of all the new incredible features Unity 5 has to offer, and battle-hardening the set through extensive testing alongside the delightful folks at Camouflaj for their game Republique Remastered, and with countless other artists who've soldiered through the beta process with us. The breadth and depth of the set has been expanded dramatically, accessible through the best custom inspector we've ever built. Features such as Masked Scrolling Emission, Detail Mapping, and Team Color masking can now be dropped onto an Alloy material with two clicks, freeing you to mix and match features without having to search for some overly verbose shader name in a maze-like hierarchy. Alloy 3 also contains a full Character-Oriented Suite, including Pre-Integrated Skin, Parallax Eye and Eye Occlusion Layer Shaders, and several permutations of Anisotropic Hair. The package comes with a sample scene containing the character seen in the shot here, to help give you a starting reference for skin-specific map data, and best application of parameters. Of note as well is that with version 3, Alloy now fully supports DX11 Tesselation. Every single shader in the set now has an SM5 Tessellation variant, for those of you who just can't get through the day without drowning your GPU in triangles . To get started, check out our 90 minute crash course video, that'll give you a broad overview of how to use the set!