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Allowing mobile keyboard to overlay over Unity Tiny.

Discussion in 'Project Tiny' started by Vecna, Jun 14, 2019.

  1. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    I made an input field using createElement using absolute position. The problem is that the mobile keyboard tries to scale the canvas but Unity isn't allowing it so the keyboard just pops up and moves down immediately as soon as you tap the input field.
     
    Manny_bit and TimmyCom like this.
  2. Zionisias

    Zionisias

    Joined:
    Apr 23, 2019
    Posts:
    40
    Yeah we encountered this problem also a while ago. I have put some hours into trying to make a workaround for it, but we decided that the best thing to do was wait until the C# version dropped, and hope inputfields where implemented in that version. However they are still not implemented, so we must wait until the roadmap is announced, and see if inputfields are on it.
     
  3. Vecna

    Vecna

    Joined:
    Apr 2, 2014
    Posts:
    32
    Is there no way to make Unity Tiny not trying to rescale and just gently let the keyboard overlay on top of it?
     
    Last edited: Jun 16, 2019
  4. TimmyCom

    TimmyCom

    Joined:
    Sep 5, 2019
    Posts:
    4
    Hopefully this issue will be on the roadmap
     
  5. Manny_bit

    Manny_bit

    Joined:
    Oct 2, 2019
    Posts:
    7
    I have the same issue, the only option would be creating you own keyboard ;(
     
  6. kingoawesomness

    kingoawesomness

    Joined:
    May 31, 2020
    Posts:
    1
    Hey guys, I can't seem to find any documentation on how to use the mobile keyboard on project tiny at all (im bad at googling maybe). How do you toggle the user's mobile keyboard using DOTS/project tiny friendly code?