Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Allowing faster collisions using mesh collider

Discussion in 'Physics' started by wantondalliance, May 17, 2019.

  1. wantondalliance

    wantondalliance

    Joined:
    Aug 22, 2018
    Posts:
    34
    In this scene, the ball will roll up the ramp as intended at a given speed, but if it's too fast it will go through, as expected.

    The ball rb has 'Continuous Speculative' turned on.

    Is there anything obvious I can do to allow faster collisions? I've tried making the mesh both simpler and more complex, but it only really changes the way the ball moves.

     

    Attached Files:

    Last edited: May 17, 2019