Hi, I spent the last a few days looking for information about how to use Xcode frame capture and shader profiler with a Unity standalone build for macOS, and come to the belief it's simply not possible today. - Xcode require a project to exist in order to capture the build. - Unity doesn't generate a project explicitly for macOS standalone build (unlike its iOS build). But Unity must have generated something that link the macOS build to Xcode (as it requires Xcode tool to build), so can Unity create a Xcode project for macOS build too? Without it, I am not seeing a way to examine shader performance metrics like ALU on macOS platform. (I do use Intel GPA and it's powerful, but I don't see it offering the same metrics like Xcode shader profiler. AFAIK Intel GPA and Xcode are the only tools we got to analyze macOS Metal API frames, there are no other options available) Thx!